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Guitar Hero Turns 20 – The Plastic Guitar That Connected the Gap Among Rock Generations

It has been 20 years since the legendary game hit the market in North America, giving everyday gamers the opportunity to feel like rock legends. Figuratively speaking, but try telling that anyone who has mastered Free Bird’s lengthy guitar solo before a packed crowd of friends.

Created by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes moving along the screen synchronized to a song. Each riff mimicked particular chords, producing the sensation of an authentic performance.

The studio previously experimented in the music genre before partnering with the publisher, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for an unlikely massively profitable franchise which made a remarkable influence for many of the artists included, showcasing decades-old bands to millions of younger players.

Michael Dornbrook, former COO from the developer, recalls the initial budgetary hurdles in securing the recordings – even though the first two games primarily featured rerecorded tracks.

“We reproduced all the music since the dollar figure was so high,” he explains. “Despite having the publishing rights alone, it proved nearly impossible. We couldn’t get bands like legendary groups – RedOctane had virtually no money, and we were pretty convinced it would fail. However, when Guitar Hero took off, album purchases airtime increased, everyone wanted to participate.”

He adds: “One of the amazing things was the number of mothers and fathers got in touch expressing gratitude for exposing their kids to the music they loved. It evolved into a multigenerational thing.”

Classic Rock Gains a New Audience

Irish group the Answer had their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game brought classic rock to the forefront: “Guitar Hero offered a larger, new demographic. Typically such music was seen as outdated material, but then when it was included in the title and teenagers discovered it, suddenly it was cool. This validated the genre, and got rid of the outdated label. It gave all our music a new life.”

At that time, the band's debut album was still unreleased in the US, meaning the game served as a primary platform of discovery for the band during their a North American tour supporting AC/DC. “Their crew had on the song on the tour bus, and some of them recognized us thanks to the game,” he notes.

Rock’s Heavyweight Titles and Lasting Impact

Music's heavyweight names soon took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles that focused on each band’s catalogue and associated stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the band more money compared to their studio albums. It sold more than half a million units upon release, and sales of their songs saw an increase significantly at a time when the music business faced decline.

The series still motivates quick-handed fanaticism among its fans. Recently, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics but an array of customisation options. This track is difficult even in the hardest setting, let alone played at double speed and without missing every one of the thousands of cues. The streamer claimed requiring months of practice to accomplish.

“The game offers a, imaginary experience. If you play other games, it doesn't imply you should pick up a real gun and enlist,” notes musician Herman Li.

The band had already completed a successful tour when Through the Fire and Flames appeared in the third game, yet he explains it made them a household name. “I remember the record label informing us that we were selling albums like crazy,” he says. “Popularity surged when we next toured, and we performed just before top acts on the Mayhem festival.”

In fact, DragonForce’s exposure via the game proved so vast that it has risked eclipsing all other the band has done. Recently, the song featured in promotional material for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “If you only listen to a single track, that's fine – everyone’s got their own musical journey and I’m glad we’ve been part in fans' experiences”.

The Lasting Impact from the Iconic Controller

The best promotion, be it for automobiles, clothes or games, extends beyond mere transactions – it inspires a desire. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” he confirms. “The excitement of performing as a rock star on the stage. Since the beginning, the co-founders believed humans have a natural human desire to make music, and their goal was to leverage innovation to enable everyone to do it”.

The majority of Guitar Hero games came out in just a five-year period between 2005 and 2010, including spin-offs like the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a short-lived revival in 2015.

Titles like Clone Hero and Fortnite Festival have kept the community active, with set to be a new product from the original publisher on the way. A new studio has begun production on their first music game. Original co-founders are both involved as special advisers. Are gamers ready to embrace a new entry in the spirit of the classic?

“We thought those games might become like Madden allowing annual releases,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, thus I remain hopeful. It's entirely possible why it can’t continue with new generations.”

About the author

Sharon Nichols

A tech journalist with over a decade of experience covering AI advancements and consumer electronics, passionate about demystifying complex innovations.

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